Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
381. Industrial wardec counter mechanic - in EVE General Discussion [original thread]
I think it's interesting that people think dumping others into one man corps woudln't work. I wouldn't want them to do that but, but... Is that not what it's like already? Isn't high sec full of one man corps? I'm pretty sure it is. They ju...
- by Natsett Amuinn - at 2013.01.22 22:06:00
|
382. Guess what? Solo players ARE the majority in EVE. - in EVE General Discussion [original thread]
Ana Vyr wrote: Don't trust anyone. That's Eve rule #1. That's why I eventually became a solo player. I found out the hard way that, in fact, you really can't trust anyone. Shrug...seems like a bit of a stupid moto for a supposedly multiplayer...
- by Natsett Amuinn - at 2013.01.22 20:56:00
|
383. How do we get rid of afk campers? - in Player Features and Ideas Discussion [original thread]
How about. A corporation can deploy the "anti-cloaking module", an ACM. This "ACM" will deploy hundreds of thousands of little "dronelike" things that will fly through an area of space at a range away from the ACM. (obviously the drones aren't...
- by Natsett Amuinn - at 2013.01.22 20:44:00
|
384. How do we get rid of afk campers? - in Player Features and Ideas Discussion [original thread]
Is there some way to locate a cloaked ship in space? And why in the world would CCP give you some way of doing that? Removing local doesn't really have anything to do with cloaked ships, and CCP is not going to remove local and then give yout ...
- by Natsett Amuinn - at 2013.01.22 20:22:00
|
385. Rebuttal: Nerf Without Cause: Jump Drives - in EVE General Discussion [original thread]
The last post in this thread pretty much clarifies my "positioin" about "small gang" activity. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=196420 I believe, very much, that the small gang needs **** to do in null. ...
- by Natsett Amuinn - at 2013.01.22 20:02:00
|
386. Conflict Driver (Moon Harvesting Array) - in Player Features and Ideas Discussion [original thread]
Belgarius wrote: The option to wait out your enemy comes with cost you can't just wait it out as the harvester is destructible . This is the isk sink so you will no only lose production from the harvester but also incur the cost of replacement....
- by Natsett Amuinn - at 2013.01.22 19:31:00
|
387. Rebuttal: Nerf Without Cause: Jump Drives - in EVE General Discussion [original thread]
Buzzy Warstl wrote: A cyno nerf would definitely make small independents more likely to try taking sovereignty. What do you consider a "small" group? Even then, INDEPDENT? Uhm, no. No. NO. You should NOT be able to take any sov as an...
- by Natsett Amuinn - at 2013.01.22 18:55:00
|
388. Guess what? Solo players ARE the majority in EVE. - in EVE General Discussion [original thread]
Bolsak wrote: Actually, I've done level 5 with my last corp. The one thing that adds to this is that most if not all level 5 missions are in low sec making you sort of finding a happy medium between mission boats and PVP boats or have a crew ...
- by Natsett Amuinn - at 2013.01.22 18:47:00
|
389. Guess what? Solo players ARE the majority in EVE. - in EVE General Discussion [original thread]
Bolsak wrote: If CCP really wants to encourage players to play together, I would think that theyGÇÖd make missions that are for fleet members only and make missions rewards scale with the size of the fleet. This would help players create some s...
- by Natsett Amuinn - at 2013.01.22 18:30:00
|
390. How do we get rid of afk campers? - in Player Features and Ideas Discussion [original thread]
What exactly can an AFK cloaker do? Can anyone explain to me what a guy who is away from his keyboard is doing? No one ever askes, "what do we do about active cloakers." Which sounds like a real problem. If you're AFK, you're not playing. W...
- by Natsett Amuinn - at 2013.01.22 18:18:00
|
391. Conflict Driver (Moon Harvesting Array) - in Player Features and Ideas Discussion [original thread]
How about keep moon mining as a corporate level conflict driver, and create new systems for driving small gang conflics. Like the ability to upgrade systems for PvE that will support more than just a handful of people, pulling null player back ...
- by Natsett Amuinn - at 2013.01.22 18:12:00
|
392. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: As far as I'm concerned you need to be in a corporation in order to do 'advanced' manufacturing. It is pretty much essential to have a POS to do any sort of Tech 2 Manufacturing. So NPC corps are pretty much limited to doing ...
- by Natsett Amuinn - at 2013.01.22 17:47:00
|
393. GUYS, Theres an AWESOME feature YOU probably DON'T know about. - in EVE General Discussion [original thread]
Montevius Williams wrote: Natsett Amuinn wrote: Sentient Blade wrote: Natsett Amuinn wrote: Could someone explain the point of this? It looks "pretty" but I'm having a hard time understanding the point of spending time to code that a...
- by Natsett Amuinn - at 2013.01.22 17:05:00
|
394. Guess what? Solo players ARE the majority in EVE. - in EVE General Discussion [original thread]
Murk Paradox wrote: Brings up another funny point. This game isn't about alts or mains, but about pilots fulfilling certain roles. In a game that frowns upon multiboxing, and encourages a need before greed system, having a "main" decided upon ...
- by Natsett Amuinn - at 2013.01.22 16:53:00
|
395. Guess what? Solo players ARE the majority in EVE. - in EVE General Discussion [original thread]
Bow'en wrote: Do not confuse "Playing Solo" with "Unaffiliated with a Player Corporation". Lots of people have Scout and/or Transport characters, that stay in NPC Corps for various reason, to help their "Main". This is what happens when it be...
- by Natsett Amuinn - at 2013.01.22 16:37:00
|
396. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Juny Wuny wrote: Well. I agree with you here. It doesn't make much since for a superpower to split its resources too thin. That's when they start falling. It still doesn't solve the problem for the new of the new though. New players would be ...
- by Natsett Amuinn - at 2013.01.22 16:29:00
|
397. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Erler Oldaughdyn wrote: Instead of changing a system that works, and lets face it, it does work. Why not create something entirely new for high sec corps to own and fight over? A simple solution would be to allow a sort of limited sov within...
- by Natsett Amuinn - at 2013.01.22 15:55:00
|
398. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Juny Wuny wrote: The problem with buffing highsec player run corporations is that it opens the door for existing player run corporations to take over highsec. If the industry is already better in highsec and you give PC corps more power whats t...
- by Natsett Amuinn - at 2013.01.22 03:56:00
|
399. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Spr09 wrote: OP, as much as new people don't help the economy they still deserve a chance in EVE. This isn't a game about catering to the veterans, it's a free roam universe where anyone can do whatever they damn well please. If they stay in an...
- by Natsett Amuinn - at 2013.01.22 03:37:00
|
400. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Rellik B00n wrote: mmhmm. 1. what happens when a really large entity gets involved in these high sec wars? Like umm, idk, er, well i just cant think of any massive alliances, can you? The four that come to mind are: The Gallente The Caldar...
- by Natsett Amuinn - at 2013.01.22 03:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |